Game Design | 3D Application

RADA

A 3 DoF 3D first-person shooting game designed for Rokid Glass

My Role
  • Game Designer
  • Unity Developer
  • Designed and implemented the game logic, visual effects, motions, and the behavior of the game objects.
Remark
  • The first pre-install 3D app on mass production version of Rokid Glass.
Tools
  • Unity3D
  • C#
Team
  • You Mo
  • Qi Xiong
Time
  • July 2018 - Oct 2018

Platform

rokidglass
rokidglasslogo

Designed specifically for enterprise, Rokid Glass is a fully standalone Augmented Reality (AR) smartglass powered by the Qualcomm® Snapdragon™ 835 Mobile XR Platform and incorporates voice-activated AI into a powerful, lightweight and fashionable near-eye display.
The mass production version was released in May 2019 and is available for order now.

Design Process

Design Goal

Demonstrate the hardware performance and capability.
Allow the user to quickly learn the usage of Rokid Glass through gaming.

Initial Idea and Sketch
rada sketch

We imagine that the AR glasses is a portal to another parallel universe that one wouldn’t be able to see with naked eyes. AR glasses equip human with superpower to see more. With this concept in mind, we hope to create an adventurous experience in an unknown universe for the player. We designed a tunnel that connects the real world with the parallel universe, two types of aircrafts as attackers. The sketch shows some explorations for the morphology and transformation of the aircrafts and tunnel.

Game Components
game components
Interactions

Considering the hardware capabilities and the goal of the intuitive design, below is the user interaction we defined.

swipe forward
swipe forward

to fire the machine gun

double tap
double tab

to fire the barrage when energy is fully charged

gaze
head turning

incorporating with the IMU sensor, the user can search and aim at targets
by turning his/her head.

Demo

Here is a demo video shot directly through Rokid Glass.

image
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